I kept opening casinos and finding the same building.
The same crash game with a different rocket. The same mines grid in a different palette. The same slots, from the same handful of providers, licensed out to a hundred sites that differ only in the colour of the buy button. You could close one tab, open another, and not notice you had moved.
That struck me as a strange way to run an industry — hundreds of competitors, almost none of whom actually make anything. So in 2025 I started building the other thing: my own platform, and my own games to put on it.
Coin Flip came first, because two players and one flip is the smallest complete idea I could ship — no house on the other side, just someone else who also wants to win. Knight Arena and Slice & Dice came out of the same question: what does a casino game look like when nobody has made it before? You cannot play either of them anywhere else. That is the entire point of them.
Everything since has been in that direction. An engine written here rather than rented. A fairness scheme you can recompute by hand instead of taking on faith. A rank ladder that only moves when you actually play. A chat room with people in it worth beating.
The coins are for entertainment only and have no cash value — a decision I made early and have never once wanted back. What is left when you remove the money is the part I liked in the first place: a room full of people trying to beat each other at something.
If you have been to a dozen casinos this year and they all felt like the same one, this one won’t.